Laundry Trap
Trap Continuous

Laundry Trap

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Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 52
Deck 52

Laundry Trap — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Laundry Trap converts a monster summon into a self-mill and then returns one card sent to the GY this turn to hand, which is a reliable +1 card when it works. Its breadth (183 decks across 30 archetypes, mostly one copy) confirms it is a portable, low-cost slot, but that frequency is not treated as power, and the 100% inclusion figures in three gameplay-4 archetypes do not raise the score. It gives almost no opponent interaction and has no combo evidence, so the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a set Continuous Trap and a monster Normal or Special Summon to trigger, and the decks run it in 183 lists, but there is no starter or searched-role data (observed, inferred).
Combo & Conversion 35 Text shows a self-mill plus a GY-to-hand recovery, with no recorded boards to show what it builds toward (inferred).
Resource Economy 65 The GY recovery is a clear +1 card per activation, with only a top-of-Deck mill as cost (verified, inferred).
Effect & Interaction 20 Its only interaction is a one-turn lock on a card name, with no negation or removal (verified).
Material Utility 5 It is a Trap card and cannot serve as material (verified).
Resilience & Flexibility 40 It persists as a Continuous Trap but is limited to once per Chain and once per turn, and it can be removed while set (verified, inferred).
Deck-Building Efficiency 75 Usually run as a single copy (155 of 183 decks), with no garnet or self-lock cost (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable GY-to-hand recovery once triggered
  • Cheap single-slot card with generic text
  • Portable across 30 archetypes

Weaknesses

  • Requires a monster summon and a set Continuous Trap to trigger
  • Almost no opponent interaction
  • Limited to once per Chain and once per turn

Counters / choke points

  • Set-card removal or destruction before the trigger
  • Monster effects that avoid summon triggers

Best use

One-copy GY recovery trap in summon-heavy decks. Decks: Dragonmaid, Tearlaments, Paleozoic, Kashtira, Danger!. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap that mills the top card on a monster Normal or Special Summon, once per Chain; Returns a card sent to the GY by its own effect this turn to hand, excluding Laundry Trap, once per turn; Adds a one-turn lock on activating cards with the returned card's name; Single-copy average of 1.22 per deck (155 of 183 decks run 1)
  • Observed: 183 decks across 30 distinct archetypes, 82.5% in gameplay type 7; Co-appears with Tearlaments and Paleozoic partners in about 56 to 66 percent of decks; Inclusion of 100% in three gameplay-4 archetypes (usage statistics)
  • Inferred: The mill step gives the GY recovery a reliable target in summon-heavy decks; Net card advantage of about +1 when the recovery resolves; Once-per-turn and once-per-Chain limits cap value per turn
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no dated metagame sample, so meta_power is null no ruling notes supplied for the once-per-Chain and lock timing











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